﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLogic.RPG
{
    public class SkillProperty
    {
        public bool MassTarget;
        public bool OnFriend;
        public bool OnEnemy;
        
        public SkillProperty(bool MassTarget, bool OnFriend, bool OnEnemy)
        {
            this.MassTarget = MassTarget;
            this.OnEnemy = OnEnemy;
            this.OnFriend = OnFriend;
        }
    }
}
